Tacticals. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. It seems there is this sweeping plague of (maybe?) complete misinformation that augmenting alacrity is *ever* a good idea. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. While near launch bolster wasn't working right and augments were only working if the augment stat didn't match the pieces stat. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. wearable pieces made by a craft can crit to get an augment slot; post-1. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. 6k. 1. UPDATE October 20, 2020: There is a new tier of legendary augments not included in this guide. But most people say go aim/end. Your goal is to obtain the best possible gear for your needs. Bonus Healing = Presence * 0. but this time my presence is over 340 and my companion Qyzen is a very good tank. 4 is now live and it offers most of the features advertised to arrive with the full update to the live servers in October 2020. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Members. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. Share. Craft trainers. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. The MK1 through MK5 enables up to a particular level, while the MK6 does any. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. Combat is a spec focused around single-target burst. The current highest level augments are 236. 1. Actually they said. Star Wars RPG. UPDATED (04/20/2017) - Using 5. lordkhouri said: Removing and re-adding augments to your gear in a war zone completely screws with bolster and gives you ridiculously high stats. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. Bearing those things in mind: 1) +power or +willpower aug. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. The days of 80-100k for the top tier augments are long gone (thanks BW for the unecessary extra augment tier with overly convoluted crafting system and materials to craft those augments. OK. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. Advanced Accuracy Augment 40. So often they need a few alacrity augments to help them hit their target. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. To make higher "Grade" Augments, you will have to level up your crafting skill. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Slicers sell them on the GTN. The Level Sync Changes went live with 7. As the Republic scrambles to defend this key territory at the edge of. Keep this in mind when you consider what to do about augments. I sell the purple ones on the GM for good credits. hilts, barrels, relics, earpieces, implants and augments. Hey guys, here's some quick insight as to why I'm writing this article. The guide features an introduction to the class, gearing. What augment would you recommend and why?Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…You could then use Accuracy augments to take it up to 110%. do more than 15. Prior to Game Update 1. “Best gear”: With update 7. Affected combat styles include: Powertech and Vanguard. Afterall, 330 augments only cost 500. Below is a brief overview of the features coming with this update. I can't find a definitive answer in the patch notes. Yes. I've endeavored to find guides that are up to date or as close as I could find for 2023. As you can see some augments would go to mastery. 3. He is a dps sin and plans to stay that way, alth. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. All-road, crossover, gravel, monster-cross, road-plus, supple tires, steel frames, vintage bikes, hybrids, commuting, bike touring, bikepacking, fatbiking, single-speeds, fixies, Frankenbikes with ragbag parts and specs, etc. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. You need 110% accuracy and not just 100% because bosses have a 10%. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. 6. Darth Vader playing "Corner to Corner" in Victoria, British Columbia. Augments are mainly to fix holes in stats. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. Martok73 • 6 mo. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. Absorb. The required OEM-37 and RPM-13 to create a CM-1337 has been reduced to 5 OEM-37 and 5 RPM-13 (down from 7 OEM-37 and 14 RPM-13). for 11th level slot comp. com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. Posted July 27, 2012. Alacrity augments on Ebon Hawk, at last check, were going for about 30k credits more than any other augment. SWTOR 6. 0 BioWare is introducing a new term “Combat Styles”, which will replace the traditional class-specific disciplines. 0 Juggernaut Changes Preview and Analysis. maybe. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. This is now not really great unless it's a level 49-50 item. - datacrons. 1. 0 Expansion launches on February 15, 2022!When will we start getting info about this? I know yall are wrapped around discussing conquest, but that's your own fault. base is the base damage of the attack (typically a range). That's beyond realistic for the mass majority of people. I believe you could correct this by allowing users a discounted price on an augment slot if an item already has a slot. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. Continuing Bant's good work, I have taken on updating his spreadsheet. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. The guide is up-to-date for Patch 7. My apologies to the healers. com forum post by Bant that you can use to figure out your gear. I listed these off the top of my head so I may have. Posted December 19, 2018. In that case the level requirement to use the gear would be level 9. I've RE about 50 green 28 and I have not got the schematics for the blues yet. In the ones tagged as crafted by me, the No Research Available tag appears. if it's a Mainstat Augment, you get 32 Mainstat and 20 Endurance (which IMO is really ***** annoying, i want augments with 32 Mainstat and 20 power, MOAR DPS!!!!) tl;dr Augments arent really worth it till 55. The base components for your crafted items. 0 crafting realignment? I didn't get into Augmenting gear before, so I didn't pay much attention. Ossus Vendors. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. Both the new pvp and pve tier sets are not BIS because they lack them. November 23, 2023. Individual Pieces. Best method is just to RE the assembly components. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Ran some numbers with a lvl 50 companion, all the materials required to start crafting 1 augment average about 6,2600,000 credits with current prices. And you will also need to make higher "Grade" kits to put them in. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). . Add that by 14 and then times that by however many chars you have thats alot. Right-click on the modification station and drop the piece of gear on the window that appears. Use the pull down window at the bottom and choose augment slot 6 and click apply. 1. I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. The easier path to credits is gathering and selling mats. Make sure the augment slot mk-6 is in your inventory as well as your augment. 2. You can learn the schematics from crafting trainers once you max your crafting level (600). One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. 3: Old. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. , 100% normal speed less 15% Alacrity). e. From this point on you begin the grind through the EndGame. Augment slots are a special, extra slot on equip able gear. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. augmentation slot component MK-11. 0”. Crafter will need to create the purple augments. 0 Recommended Gear Chart. . 10 votes, 12 comments. 0 Recommended Gear Chart. But they still. 0 will offer players new experiences and ways to obtain gear. . Stealth Scan has been redesigned and renamed “Terminator Droid”. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. Posted April 28, 2022. Individual Pieces. Augments. And the augment kits cost about 60k - 80k each. I know others have mixed it up a bit more than that, but it depends on the stats you already have. Kissakias said: 1. Members. Augments have been reduced to 8 tiers. Updated October 17, 2021. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Ok I am a Armstech, and I didnt see any new Augment patterns at the trainer, but I have seen the new augments for sale. Adding the possibilty for the armormech, synthweaving and armstech to make augments adds a bit of extra flavor. An augment is an item modification and can be applied to an augment slot. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars:. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. The SWTOR Legacy of the Sith 7. I came across an article a few months back which demonstrated how (on the author's server at least) MK-9 kits were selling on the GTN for less than the total costs of all components involved (from crafting to REing for the components and the missions for the. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 6k. G2G. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. 1. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The dedicated guide contains tips for all roles in both PvE and PvP. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. I can't find any authoritative info on it. Grade 2: Level 16-24: 80-160. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. Accuracy to 110. Hey all, I'm on a big debate on what augments to take. Since many abilities have. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Now that you are at the EndGame, it is time to expand your knowledge about the many approaches and methods at your disposal while you gear up your first (and any others) character at level 75. Go to topic listing. Immortal is the tanking discipline for Sith Juggernauts and one of the three tanking disciplines in the SWTOR. The best gear comes from Veteran Mode R-4, and that R-4 gear does not include modifications. If you can crit your gear, why not the option that when you crit you get a random augment as well. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Updated August 8, 2023. Right-click on the modification station and drop the piece of gear on the window that appears. Shadows generally focus more on Shield and Absorption. 353. This is now not really great unless it's a level 49-50 item. Indeed it is. The dedicated guide contains tips for all roles in both PvE and PvP. Where is the vendor for command crate shells? While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. You can utilise three tiers of augments depending on your budget. they aren't exactly cool looking lolIn 7. So for eg. More sharing options. 250 Techs, almost 3 OEM/RPM each week. Your own fat can be used to. 3. Over a full set of gear's worth of augments, main stat will get you 50. e. Now you can gear up your main and alts to 336 with mods, just like before. Have gear that has a aug slot. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. Stats on the best Augments to play in the current meta. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 0 and the extra power they bring compared to the 45 is not worth the trade off (power is capped when you're level scaled and there's plenty of it on gear anyway). I use stim + 1 286 Augment + 3 Initiative Enhancements. Companion crew skill increases after each mission or crafting. Augment slots are a special, extra slot on equip able gear. 4% alacrity (healers), 60% Absorption (tanks). Star Wars: The Old Republic Wiki is a FANDOM Games Community. You can always put the slots in your gear and fill them with cheap augments if you feel it makes much of a difference. Just keep Q'ing for those augment missions (highest possible) and remember you still have a chance to get a 340 epic. MilesTeg_cy. In order to add the slot you would buy or craft the kit then go to the station put the. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. If you're in a spec that has a surge bonus for some abilities, but no auto-crit, then you might be better off with main stat. . You will find everything you need. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. - synthweaving makes the strength, willpower, critical, surge augments. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. Almost everyone should get this tier of. Individual Pieces. Suggestion Box. SWTOR 7. Updated July 1, 2023. I listed these off the top of my head so I may have one or. 3. 4. a source of additional stats over and above un-modified weapons). Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. 0. 0 In Update 7. -. That "Purchase" button is something you can purchase that has to do with augments. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. I was just wondering if there are other custom weapons that can be created aside from custom-built vibro sword and elegant modified light sabers. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) After 7. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. You have finished your leveling and your character is at level 80 now. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. 124. Updated for 7. . Ahhh thanks that seems to be the general consensus. 2. By Xam Xam / July 11, 2022 / 3 Comments. For instance if I was to augment my gear at level with an MX-1 augmen. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. And theres always biochem. So for eg. Plasma Flare is pretty low-tech as far as Star Wars is concerned, you’re just spraying your target with fuel and then igniting them, but sometimes the simplest attacks are most effective. We got a little news about crafting. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. Put the augments into the augment slots. Biochem is the only crafting skill that gets you something you can't otherwise have, but even that is only to save money. Break even prices for Advanced Critical Augment 74. You have finished your leveling and your character is at level 80 now. 186 full gear and a couple of 192 pieces, should I wait to get b. If you've learned the next grade of. This guide gets updated when BioWare introduces any changes that affect. - armstech makes the presence, endurance, defense, power augments. News. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments. 3. The dedicated guide contains tips for all roles in both PvE and PvP. The rest of this guide is saved for posterity, though it is no longer accurate! For example, Amplifiers no longer exist. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). 1. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). This type of progression is not new to the game; however, 7. 5. You also have a 30k price to add the augment kit to the gear. Expansion. Posted February 26, 2021. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Ashley Ruhl, Narrative Director. I've been out of circulation for a while so not only are my skills rusty but my knowledge (and notes) are out of date. Crafter can then repeat that final step as many times as desired to churn out augments. The price of MK-11's and Augments will sky rocket. While leveling in STAR WARS: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. 85 then we see that 15% Alacrity leads to 17. I should have known better but I forgot to remove a gold augment from a tactical prior to an upgrade on Tuesday. is it ONLY crafted? Can augment slots be ADDED into existing armour now and/or after 1. 4. Ive tried bringing the prices down low, but people really only want the purple ones. You will never find a more wretched hive of scum and villainy than here. Edited July 9, 2015 by Raansu. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Exact amount will vary slightly, though not a whole lot). A complete guide to the Endgame gearing process in SWTOR Update 7. Edited November 5, 2015 by Jinre_the_Jedi. 0 EndGame. SWTOR 7. Complete Concentration Sentinel Guide for SWTOR Update 6. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. SWTOR Armstech Crafting Guide. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Members. How do I acquire these?Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Biochems access to reusables is still super valuable too. Where surge is the surge bonus to an ability. Yamunun. 1k dps with new augments, bc it's not the gear. You will lose the augment slots on accessories and legendary implants (if they are upgradable). So if you have a crafting skill and two gathering. Legacy of the Sith (7. Pretty cool they're bringing some of the generics back, maybe we can do interesting combinations with some of the class specific set implants. Willpower or crit?Yes you should augment for pvp. . If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. 12. 26. Augment schematics come from Slicing missions. 0 gear. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. The game was first announced on October 21, 2008, at an invitation-only press event. Not wanting to just do the same this time, I was thinking of using + presence augments in the slots instead of the usual +power or + willpo. 4 will offer. I know all three can make the augment kits, but each of the three make different augments. 1a. The dedicated guide contains tips for all roles in both PvE and PvP. Conquest. I was wondering what peoples opinions on how the cost of the new augs will change in the coming winter update. Almost everyone should get this tier of. In short, the augmentation kit has nothing to do with the normal modification process. Almost everyone should get this tier of. This. I suppose some of that at low levels is because SWTOR does absolutely nothing to explain about augments, and most new players are confused about it or simply unaware that it exists. Posted April 26, 2013. Followers 0. SWTOR Armormech Crafting Guide. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. So you should augment the tier 1 shells or a set of orange shells you like. SWTOR Augments Guide. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. The vertical progression has always been the same and the. Augments Basics of Armormech Crafting You can start crafting after you’ve completed your first planet, at around level 10 or higher. Then you'll craft the augments, which can also crit and give you doubles. - slicing provide the blue / purple materials. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. less than 8 ppl again. Some of your purple ones will bring around 80k sometimes. In fact, it is one of the recommended ways to make money in SWTOR. So i was just wondering which of the three crew skills to take in order to make augments. because new augments would give you even more stats, maybe to reach. Augments only go in slots of a certain tier (for example, MK-9 Augment kits are used to open a tier 9 slot, meaning grade 9 (level 55) or below augments can be placed there. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. It does not surprise me that they specifically mentioned group pvp. That's 14 augments. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Step 3: Select the Gear – Select the. So if you are going to play Veteran R-4, you will eventually replace all your Hyde & Zeek moddable pieces with Hazardous and Virulent gear. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. Purple 286 augments (Advanced [Type] Augment 74 + Augmentation Kit MK-11) are one step lower, however, they are incredibly expensive,. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Can someone please honest and straight forward provide below the detail. Everything else should have an augment slot with at least a 276, if not a 286 augment in it. Btw, just so you get the idea of how ducked the market is, purple augs which cost 8-10 mil are now 65-80 mil per piece. Game Update 7. 3! Legendary Implants level is 334. Though the progression breaks down at the highest (and lowest) ranks/levels. It would cost 2. The best way to make money off of this crew skill is by selling things that people want at max level. 33%, with a Crit Multiplier of 66. The 300 augments it gives you the recipes but the mats are hard to come by. 17 per point Defense: Increases the chance to dodge or. because new augments would give you even more stats, maybe to reach. 1. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. The price of MK-11's and Augments will sky rocket. You can always put the slots in your gear and fill them with cheap augments if you feel it makes much of a difference. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. Store.